Just like Spiderweb can't compete in the pretty graphics space, it probably for surprisingly similar reasons can't compete in the romance space without substantially giving up on the parts of the games that have been the main draw to its games for twice as long as MagmaDragoon has been gone. That's the kind of thing that's much easier to pull off when you have a stable of full-time writers for your game rather than a one or two person operation putting everything together. Alorael, who also thinks doing this well requires a lot of words and a lot of contextual changes. A well-told romance can be its own purposes, to be sure, but I don't think that's where Jeff Vogel's inclinations or writing talents lie. I would rather not have perfunctory romance put into a game unless it serves a storytelling purpose. Then they became an expected Bioware game element, just another design box to tick off. Romance in video games was interesting when they first appeared because they were something new to games.
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